Lunalight Tiger
LIGHT 35

Lunalight Tiger

  • Archetype:
  • Lunalight

  • ATK:
  • 1200

  • DEF:
  • 800

  • View:
  • 6010




[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
54± 4/ 100
Power Score
Intrinsic 54
Deck 58

Lunalight Tiger — Power Evaluation

Final Score: 54 ± 4 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Combo enabler, Material body

Why it scores here

Lunalight Tiger is an archetype-specific support piece that enables Lunalight decks to recycle monsters from the graveyard through both its pendulum and destruction-triggered effects. While the card appears in 100% of sampled Lunalight decks and shows perfect synergy with core Lunalight monsters, its actual board-building impact is minimal: tracked combos featuring this card average only a power index of 12 with zero net card advantage. The card's strength lies in flexibility and archetype enablement rather than raw power generation.

Axis scores

Axis Score Evidence
Accessibility 75 Runs in 100% of Lunalight decks and is searchable via Lunalight tutors, but is not itself a deck opener (verified: deck data 100% Lunalight inclusion; combo data starter role 0%)
Combo & Conversion 35 Appears in all tracked combos but does not drive board state; average power index of 12 indicates weak combo contribution (observed: combo data average power index when present = 12, all role percentages 0%)
Resource Economy 55 Pendulum and destruction effects provide GY recursion generating temporary bodies destroyed EOP, with no net card advantage in the combos reviewed (observed: combo board_summary netCardAdvantage = 0; inferred: card text once-per-turn limitation)
Effect & Interaction 0 Card has zero disruption, negation, removal, or opponent interaction; serves only internal deck cycling (verified: card text contains no disruption or negation effects)
Material Utility 60 Level 3 Lunalight body is usable for Fusion material within the archetype but is not a clean generic provider; sees no adoption as material in tracked combos (inferred: card text type; observed: combo data material role 0%)
Resilience & Flexibility 70 Offers dual activation windows (pendulum scale and destruction trigger) providing survival flexibility against negation and operation across multiple zones (verified: card text dual-effect structure with separate once-per-turn clauses)
Deck-Building Efficiency 60 Runs at 1 copy standard with rare 2-3 copies in Lunalight, but is highly archetype-specific with minimal splash outside Lunalight (verified: deck data copies per deck avg 1.06; 77% Lunalight homes; usage statistics show 55% Tri-Brigade inclusion)

Calculation

Weight profile: 0.7*Recovery/Recursion + 0.3*Combo enabler. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Perfect synergy with all core Lunalight monsters (100% co-deck with Kaleido Chick, Yellow Marten, Black Sheep, Wolf, Leo Dancer)
  • Dual activation windows (pendulum scale and destruction trigger) provide flexibility and some resistance to single-line negation
  • Efficient 1-copy standard inclusion with searchable access via archetype tutors
  • Enables Lunalight Fusion spam via GY recycling

Weaknesses

  • Zero disruption or opponent interaction; purely internal deck support
  • Low combo power contribution despite 100% appearance in tracked boards (power index 12, 0 net card advantage)
  • Pendulum-summoned monsters are locked (no effects, no attacks) and destroyed EOP, severely limiting practical value
  • Highly archetype-specific; minimal splash potential outside Lunalight (77% of homes)
  • Weak body (1200 ATK / 800 DEF) reduces standalone material utility

Counters / choke points

  • Graveyard negation effects (e.g., Macro Cosmos, D.D. Crow, Dimension Shifter) eliminate both activation routes
  • Hand traps that negate the Pendulum activation (e.g., Ash Blossom & Joyous Spring) before resolution
  • Banishment or removal of Lunalight targets from GY prevents recursive effects from resolving

Best use

GY recursion support and Lunalight Fusion enabler. Decks: Lunalight. Suggested copies: 1.

Evidence & gaps

  • Verified: Card has both Pendulum and Monster effects, each with once-per-turn clauses (card text); Card appears in 100% of sampled Lunalight decks (400/400, deck data); Card runs 1 copy standard; rare 2–3 copies in Lunalight (deck data copies per deck: 380@1, 16@2, 4@3); Card does not appear in any detected combo role category: 0% as starter, searcher, material, payoff, or end-board (combo data all 0%); Card is featured in 6 guides as core Lunalight support (guide data featured in CORE section)
  • Observed: Card appears in 100% of 2 tracked Lunalight combos with average power index 12 (combo data average power index when present); Card co-appears with all core Lunalight monsters at 99%+ co-deck rates (top partners: 100% on 12 core cards); Card has 22 distinct archetype homes but 77% are Lunalight variants (deck data archetypes: 308/400); Card maintains 100% inclusion in pure Lunalight archetypes per usage statistics (all Lunalight variants: 100%); Combo boards featuring this card show 0 net card advantage despite 2-starter setup (combo data board_summary)
  • Inferred: Card's GY recursion enables Lunalight Fusion summoning, the archetype's primary win condition (inferred from card text pendulum and monster effects + Lunalight guides describing Fusion focus); Card's destruction trigger provides a secondary activation window resistant to Pendulum-specific negation (inferred from card text dual-effect structure with separate once-per-turn clauses); Card's Level 3 Lunalight body is usable as Fusion material within the archetype, though not its primary role (inferred from card text type; combo data material role 0% suggests Fusion targets come from elsewhere); The card's low combo power index (12) reflects the archetype's current metagame position rather than a flaw in the card's design (inferred: 100% appearance but 0% role detection suggests incomplete role classification or weak combo infrastructure)
  • Data gaps: Only 2 combos tracked; insufficient sample for robust combo power assessment Combo role classifier detects 0% in all categories despite 100% appearance; suggests role detection may not capture Pendulum recursion mechanics No banlist data provided; assumed 3 copies unlimited No tournament rankings, top-placing frequency, or win-rate data Guides are all Lunalight-focused; limited insight into role outside archetype Combo power indices (12) are extremely low; unclear if this reflects Lunalight's current tier or a limitation of the sample











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