LIGHT
3
5Lunalight Tiger
Archetype:
Lunalight
ATK:
1200
DEF:
800
View:
6010
[ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.
Lunalight Tiger — Power Evaluation
Final Score: 54 ± 4 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler, Material body
Why it scores here
Lunalight Tiger is an archetype-specific support piece that enables Lunalight decks to recycle monsters from the graveyard through both its pendulum and destruction-triggered effects. While the card appears in 100% of sampled Lunalight decks and shows perfect synergy with core Lunalight monsters, its actual board-building impact is minimal: tracked combos featuring this card average only a power index of 12 with zero net card advantage. The card's strength lies in flexibility and archetype enablement rather than raw power generation.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Runs in 100% of Lunalight decks and is searchable via Lunalight tutors, but is not itself a deck opener (verified: deck data 100% Lunalight inclusion; combo data starter role 0%) |
| Combo & Conversion | 35 | Appears in all tracked combos but does not drive board state; average power index of 12 indicates weak combo contribution (observed: combo data average power index when present = 12, all role percentages 0%) |
| Resource Economy | 55 | Pendulum and destruction effects provide GY recursion generating temporary bodies destroyed EOP, with no net card advantage in the combos reviewed (observed: combo board_summary netCardAdvantage = 0; inferred: card text once-per-turn limitation) |
| Effect & Interaction | 0 | Card has zero disruption, negation, removal, or opponent interaction; serves only internal deck cycling (verified: card text contains no disruption or negation effects) |
| Material Utility | 60 | Level 3 Lunalight body is usable for Fusion material within the archetype but is not a clean generic provider; sees no adoption as material in tracked combos (inferred: card text type; observed: combo data material role 0%) |
| Resilience & Flexibility | 70 | Offers dual activation windows (pendulum scale and destruction trigger) providing survival flexibility against negation and operation across multiple zones (verified: card text dual-effect structure with separate once-per-turn clauses) |
| Deck-Building Efficiency | 60 | Runs at 1 copy standard with rare 2-3 copies in Lunalight, but is highly archetype-specific with minimal splash outside Lunalight (verified: deck data copies per deck avg 1.06; 77% Lunalight homes; usage statistics show 55% Tri-Brigade inclusion) |
Calculation
Weight profile: 0.7*Recovery/Recursion + 0.3*Combo enabler. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: Archetype lock (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Perfect synergy with all core Lunalight monsters (100% co-deck with Kaleido Chick, Yellow Marten, Black Sheep, Wolf, Leo Dancer)
- Dual activation windows (pendulum scale and destruction trigger) provide flexibility and some resistance to single-line negation
- Efficient 1-copy standard inclusion with searchable access via archetype tutors
- Enables Lunalight Fusion spam via GY recycling
Weaknesses
- Zero disruption or opponent interaction; purely internal deck support
- Low combo power contribution despite 100% appearance in tracked boards (power index 12, 0 net card advantage)
- Pendulum-summoned monsters are locked (no effects, no attacks) and destroyed EOP, severely limiting practical value
- Highly archetype-specific; minimal splash potential outside Lunalight (77% of homes)
- Weak body (1200 ATK / 800 DEF) reduces standalone material utility
Counters / choke points
- Graveyard negation effects (e.g., Macro Cosmos, D.D. Crow, Dimension Shifter) eliminate both activation routes
- Hand traps that negate the Pendulum activation (e.g., Ash Blossom & Joyous Spring) before resolution
- Banishment or removal of Lunalight targets from GY prevents recursive effects from resolving
Best use
GY recursion support and Lunalight Fusion enabler. Decks: Lunalight. Suggested copies: 1.
Evidence & gaps
- Verified: Card has both Pendulum and Monster effects, each with once-per-turn clauses (card text); Card appears in 100% of sampled Lunalight decks (400/400, deck data); Card runs 1 copy standard; rare 2–3 copies in Lunalight (deck data copies per deck: 380@1, 16@2, 4@3); Card does not appear in any detected combo role category: 0% as starter, searcher, material, payoff, or end-board (combo data all 0%); Card is featured in 6 guides as core Lunalight support (guide data featured in CORE section)
- Observed: Card appears in 100% of 2 tracked Lunalight combos with average power index 12 (combo data average power index when present); Card co-appears with all core Lunalight monsters at 99%+ co-deck rates (top partners: 100% on 12 core cards); Card has 22 distinct archetype homes but 77% are Lunalight variants (deck data archetypes: 308/400); Card maintains 100% inclusion in pure Lunalight archetypes per usage statistics (all Lunalight variants: 100%); Combo boards featuring this card show 0 net card advantage despite 2-starter setup (combo data board_summary)
- Inferred: Card's GY recursion enables Lunalight Fusion summoning, the archetype's primary win condition (inferred from card text pendulum and monster effects + Lunalight guides describing Fusion focus); Card's destruction trigger provides a secondary activation window resistant to Pendulum-specific negation (inferred from card text dual-effect structure with separate once-per-turn clauses); Card's Level 3 Lunalight body is usable as Fusion material within the archetype, though not its primary role (inferred from card text type; combo data material role 0% suggests Fusion targets come from elsewhere); The card's low combo power index (12) reflects the archetype's current metagame position rather than a flaw in the card's design (inferred: 100% appearance but 0% role detection suggests incomplete role classification or weak combo infrastructure)
- Data gaps: Only 2 combos tracked; insufficient sample for robust combo power assessment Combo role classifier detects 0% in all categories despite 100% appearance; suggests role detection may not capture Pendulum recursion mechanics No banlist data provided; assumed 3 copies unlimited No tournament rankings, top-placing frequency, or win-rate data Guides are all Lunalight-focused; limited insight into role outside archetype Combo power indices (12) are extremely low; unclear if this reflects Lunalight's current tier or a limitation of the sample






